# Resources

## UX Playbooks

### For Everyone
- [Unmoderated Appeal & Concept Testing with Go Testify](/content/resources/appeal-concept-testing-with-testify/index.html)
    
  Gordon Campbell

- [Create effective test briefs & tasks](/content/resources/effective-remote-playtesting/index.html)
    
  Karen Campbell

- [Steam Playtest - How to use with Go Testify](/content/resources/steam-playtest-how-to-use-with-go-testify-systems/index.html)
    
  Jonathan McFadden

- [Using Parsec with Go Testify](/content/resources/using-parsec-with-go-testify/index.html)
    
  Jonathan McFadden

- [VR Playtesting 101 Guide with Go Testify](/content/resources/vr-playtesting-with-testify/index.html)
    
  Jonathan McFadden

- [Survey 101 Playbook](/content/resources/survey-101-playbook-2/index.html)
    
  Gordon Campbell

- [Recruiting 101 Playbook](/content/resources/recruiting-101-playbook/index.html)
    
  Adrian Campbell

- [Framework for success: Interactive Prototyping](/content/resources/framework-for-success-interactive-prototyping/index.html)
    
  Ella Marshall

- [Competitor Insight Testing or How to Find the Secret Recipe](/content/resources/competitor-insight-testing-or-how-to-find-the-secret-recipe/index.html)
    
  Pauline Lesaffre

- [Why General Recruitment Gets the Best Insight](/content/resources/why-general-recruitment-gets-the-best-insight/index.html)
    
  Pauline Lesaffre

### For Designers
- [The To Do List of ADHD Friendly Video Games](/content/resources/the-to-do-list-of-adhd-friendly-video-games/index.html)
    
  Pauline Lesaffre
