## Overview

A selection of curated strategic guides, deep dives & industry trends to support your efforts when conducting user research to build better products.

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Showing: 1 - 13 of 25 resources

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  **For Everyone**  
  **Unmoderated Appeal & Concept Testing with Go Testify**  
  This playbook educates how to conduct effective unmoderated appeal or concept tests with the market to make informed decisions quickly.  
  **UX Playbooks**  
    
  Gordon Campbell  
  [Continue reading](/content/resources/appeal-concept-testing-with-testify/index.html)
- **For Everyone**  
  **Create effective test briefs & tasks**  
  **UX Playbooks**  
    
  Karen Campbell  
  [Continue reading](/content/resources/effective-remote-playtesting/index.html)
- **For Everyone**  
  **Steam Playtest - How to use with Go Testify**  
  **UX Playbooks**  
    
  Jonathan McFadden  
  [Continue reading](/content/resources/steam-playtest-how-to-use-with-go-testify-systems/index.html)
- **For Everyone**  
  **Using Parsec with Go Testify**  
  **UX Playbooks**  
    
  Jonathan McFadden  
  [Continue reading](/content/resources/using-parsec-with-go-testify/index.html)
- **For Everyone**  
  **The Power of Player Feedback: Why Listening to Your Community Is Key to Game Development Success**  
  **Industry Trends**  
    
  Karen Campbell  
  [Continue reading](/content/resources/the-power-of-player-feedback-why-listening-to-your-community-is-key-to-game-development-success/index.html)
- **For Everyone**  
  **VR Playtesting 101 Guide with Go Testify**  
  **UX Playbooks**  
    
  Jonathan McFadden  
  [Continue reading](/content/resources/vr-playtesting-with-testify/index.html)
- **For Everyone**  
  **Survey 101 Playbook**  
  **UX Playbooks**  
    
  Gordon Campbell  
  [Continue reading](/content/resources/survey-101-playbook-2/index.html)
- **For Everyone**  
  **The Success Of Zero Sievert Or How A One Dev Team Had A $1 Million Launch**  
  **UX Deep Dives**  
    
  Pauline Lesaffre  
  [Continue reading](/content/resources/the-success-of-zero-sievert-or-how-a-one-dev-team-had-a-1-million-launch/index.html)
- **For Everyone**  
  **A Retrospective On The Covid-19 Pandemic Impact On The Video Games Industry**  
  **Industry Trends**  
    
  Pauline Lesaffre  
  [Continue reading](/content/resources/a-retrospective-on-the-covid-19-pandemic-impact-on-the-video-games-industry/index.html)
- **For Everyone**  
  **The Challenges Of Accessibility Testing**  
  **UX Deep Dives**  
    
  Ella Marshall  
  [Continue reading](/content/resources/the-challenges-of-accessibility-testing/index.html)
- **For Everyone**  
  **Accessibility As A Success Story**  
  **UX Deep Dives**  
    
  Ella Marshall  
  [Continue reading](/content/resources/accessibility-as-a-success-story/index.html)
- **For Everyone**  
  **Recruiting 101 Playbook**  
  **UX Playbooks**  
    
  Adrian Campbell  
  [Continue reading](/content/resources/recruiting-101-playbook/index.html)
- **For Designers**  
  **Framework for success: Interactive Prototyping**  
  **UX Playbooks**  
    
  Ella Marshall  
  [Continue reading](/content/resources/framework-for-success-interactive-prototyping/index.html)

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